Build your own Game-Engine based on the Entity Component System concept in Golang.
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Updated
Sep 1, 2024 - Go
Build your own Game-Engine based on the Entity Component System concept in Golang.
Team reference for Competitive Programming. Algorithms implementations very used in the ACM-ICPC contests. Latex template to build your own team reference.
A C-Program that simulates Virtual Memory Management based on a text file input of logical addresses which represents sequential instructions with address range 0 thru 2^16 - 1. See the Project Report for more details regarding usage.
Functions for manipulating bitmasks as numbers
Convert arrays to bitmask representations to quickly operate with them through bitwise operations. (uses JSBI)
Algorithms, data-structures, patterns and various techniques written in golang.
This repository is a collection of solutions to LeetCode problems. It provides a variety of implementations in Java & Python3, helping you enhance your algorithmic and problem-solving skills. Explore the organized folders for various problem categories and use the code as a reference for your own LeetCode journey
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