Git implementation of the VCS interface in Godot
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Updated
Jul 10, 2024 - C++
Git implementation of the VCS interface in Godot
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Go language bindings for the Godot Engine's GDNative API.
Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
Kotlin bindings for Godot Engine
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Plug-n-play GDNative Support for Godot-engine
Kotlin Native bindings for Godot.
Godot Engine Module for faster iteration times when working with not desktop projects.
A simple example on how to use entt (https://github.com/skypjack/entt) within godot
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