A sample which uses Google's Play Billing Library and it makes In-app Purchases and Subscriptions.
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Updated
Sep 24, 2021 - Java
A sample which uses Google's Play Billing Library and it makes In-app Purchases and Subscriptions.
Discontinued: A lightweight implementation of Android In-app Update
An RxJava wrapper for the Google Play Billing Library
Rx wrapper for Billing Library with connection management
Easy Apple subscriptions & in-app purchases, with powerful no-code paywalls and A/B testing.
AndroidIAPP is a plugin for the Godot 4.2+ game engine. It provides an interface to work with Google Play Billing Library version 7. The plugin supports all public functions of the library, passes all error codes, and can work with different subscription plans.
In-app purchases and subscriptions made easy. Support for iOS, iPadOS, watchOS, and macOS.
iOS Swift InApp Subscription
inappbilling is a Google Play Billing library that demonstrates how to implement in-app purchases and subscriptions in your Android application
2023-2024 cordova plugin to add in-app purchases and subscriptions into an iOS or Android app
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The 'notif-engine' is an 'npm module' to store notifications before sending them in the supported data stores and then send them through supported providers; nevertheless, it updates the status of sending the notifications in your data store.
Google InApp billing library for one time purchase.
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Game of Whales Android SDK
Cordova Test App for testing in-app purchases on Android and iOS
This plugin supports in-app purchases for App Store (on iOS) and Google Play (on Android).
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