Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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Updated
Mar 5, 2024 - C++
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Unity3d Planetary Terrain and Floating Origin
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