Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
-
Updated
Aug 21, 2024 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
An OpenGL RTS game engine written in C
A Red Alert 2 mod for the OpenRA game engine
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
An open source software stack for Real-Time Strategy research on mobile robots
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Open source RTS game running on the Spring/Recoil engine
An open source re-implementation of Generals : Zero Hour written in C++.
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
A 3D RTS game implemented in Rust.
Lets build an RTS Game with Unreal Engine 4!
An open source re-implementation of Red Alert written in C++.
Hobby project, trying to create a simple RTS game with somewhat challenging AI
Official github repo following my tutorials for creating rts game in godot.
Kiomet.com real-time strategy game
Community Patch to fix and improve original Generals Zero Hour 1.04