Main development repository for Rigs of Rods soft-body physics simulator
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Updated
Oct 27, 2024 - C++
Main development repository for Rigs of Rods soft-body physics simulator
Position based dynamics in Unity
A 2D Soft Body and Rigid Body Physics Engine.
Swift soft body physics engine
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Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A JNI interface to Bullet Physics and V-HACD
eXtended Position based dynamics implementation with soft body virtual cutting
A cloth and soft body simulation library, using position based dynamics.
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Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Soft Body Physics in C++ using SDL2 graphics library.
Sandbox to play with dynamics algorithms in realtime
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
A physics-based simulation of a Soft-Body object and its interactions with its environment.
Automatically exported from code.google.com/p/jelloas3
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