Reinforcement Learning environments based on the 1993 game Doom
-
Updated
Sep 8, 2024 - C++
Reinforcement Learning environments based on the 1993 game Doom
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Reinforcement Learning in Keras on VizDoom
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
C51-DDQN in Keras
OpenAI Gym wrapper for ViZDoom enviroments
Direct Future Prediction (DFP ) in Keras
Reinforcement learning models in ViZDoom environment
Keras implementation of DQN on ViZDoom environment
DQN, DDDQN, A3C, PPO, Curiosity applied to the game DOOM
A modular Deep Reinforcement Learning library that supports multiple environments, made with Python 3.6.
Continual Reinforcement Learning in 3D Non-stationary Environments
A2C, ACKTR and A2T implementations for ViZDoom
😈 Train ViZDoom agents by Reinforcement Learning 👻
Reinforcement learning in 3D.
PyOblige is Python wrapper for OBLIGE - random level generator for Doom
Solving games with reinforcement learning
Implementation of the DQN and DRQN algorithms in Keras and tensorflow
Experiment code for testing effect of various action space transformations in reinforcement learning
Add a description, image, and links to the vizdoom topic page so that developers can more easily learn about it.
To associate your repository with the vizdoom topic, visit your repo's landing page and select "manage topics."