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Learning to Accept in Ultimatum Games: Evidence from an Experimental Design that Generates Low Offers
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Learning to Accept in Ultimatum Games: Evidence from an Experimental Design that Generates Low Offers

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  • John List
  • Todd Cherry

Abstract

Focusing on responder behavior, we report panel data findings from both low and high stakes ultimatum bargaining games. Whereas Slonim and Roth (1998) find that offers are rejected fairly equally across rounds in both low and high stakes games, we find that learning does take place, but only when there is sufficient money on the table. The disparate results can be reconciled when one considers the added power that our experimental design provides-detecting subtle temporal differences in responder behavior requires a data generation process that induces a significant number of proportionally low offers. Copyright Kluwer Academic Publishers 2000

Suggested Citation

  • John List & Todd Cherry, 2000. "Learning to Accept in Ultimatum Games: Evidence from an Experimental Design that Generates Low Offers," Experimental Economics, Springer;Economic Science Association, vol. 3(1), pages 11-29, June.
  • Handle: RePEc:kap:expeco:v:3:y:2000:i:1:p:11-29
    DOI: 10.1023/A:1009989907258
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    References listed on IDEAS

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