Key
“ | Gotta have a key to open that vault! | ” |
Keys are mechanics in the single-player modes of the Splatoon series: Octo Valley, Octo Canyon, the Octo Expansion, and Return of the Mammalians. Keys, upon being collected, can unlock vaults to allow the player to progress. They are sometimes hidden inside crates or dropped by defeated Octarians.
Description
Keys appear similar to typical keys, excluding the fact that they are roughly the same size as an Inkling's head. The top, curved portion resembles a crab with interlocked claws raised above its head, while the lower portion more closely mimics its real-life counterpart, being a long, narrow cylinder with teeth protruding at various intervals. They are gold in color.
Usage
The player collects a key upon touching it. Upon collection, keys appear in the bottom-right corner of the screen as a small icon. They can be used to unlock vaults, which typically block the path forward. When a key is used to unlock a vault, it disappears from the bottom-right corner of the screen and briefly floats in the air in front of the vault, before shrinking and disappearing altogether. If the player gets splatted with the key before opening the vault, they will lose the key.
In Octo Canyon, keys can also unlock a glass box that has an Industrial Squee-G inside in the same way as a vault.
Appearances
Octo Valley
- Octotrooper Hideout (Mission #01)
- Flooder Junkyard (Mission #12)
- Splat-Switch Revolution (Mission #22)
- Far-Flung Flooders (Mission #25)
- Unavoidable Flying Object (Mission #27)
Octo Canyon
- Return of the Octarians (Mission #01)
- Octozeppelin Invasion (Mission #06)
- Back-Alley Cleanup (Mission #07)
- Octoling Strike (Mission #09)
- Octoseeker Shakedown (Mission #10)
- The Floating Garden (Mission #11)
- Octo-Resort Spring (Mission #12)
- Dancing Floors (Mission #13)
- Parking Garage (Mission #14)
- Octoling Assault (Mission #15)
- Octocommander Fortress (Mission #17)
- The Experimentorium (Mission #19)
- Propellerland (Mission #20)
- Octolings Ahoy! (Mission #21)
- Underground Expressway (Mission #22)
- Transfer Junction (Mission #24)
- Platform Madhouse (Mission #25)
- Octoling Workout (Mission #27)
Octo Expansion
- A00 Abandoned Station
- A06 Bounce with Me Station
- B01A03 Wassup 8-Ball Station
- D01B15 Ink from Above Station
- G09B05 Wack 8-Ball Station
- I02 Dinky Ink Station
- I04 Can't Touch This Station
- J02 Matchmaster Station
- Escape 02 Villi Phase
- Escape 03 Belly Phase
Return of the Mammalians
- No. 3 Boxes Locked! Keys, Please!
- 0101 Get to Know Alterna, Your Only Choice
- 0102 Octopods at Rest Tend to FLIP OUT!
- 0104 Doors, Doors, Doors! And More! (Doors)
- 0107 Become One with Your Smallfry
- 0203 Soak It to Me!
- 0506 Zipping over the Neighborhood
- 0603 Torture Tour
- 0611 Don't Tease with the Keys
- Rocket 01 Alterna Space Center: Entrance
Gallery
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Agent 3 collecting a key in Octotrooper Hideout
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Agent 3 approaching a key
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A vault being unlocked with a key
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Artwork of a male Agent 3 holding a key in the credits
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Render of a key and a vault
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A mem cake of a key from the Octo Expansion
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A key in Spinning Spreaders
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A key in Flooder Junkyard
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Another key in Flooder Junkyard
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A sketch of the key from the credits
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Icon from Return of the Mammalians
Trivia
- The crab design comes from the fact that the Japanese word for "key" (かぎ, or kagi) sounds similar to the word for "crab" (かに, or kani).
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カギ Kagi |
Key |
Dutch | Sleutel | Key |
French | Clé | Key |
German | Schlüssel | Key |
Italian | Chiave | Key |
Russian | Ключ Klyuch |
Key |
Spanish | Llave | Key |
Chinese (Simplified) | 钥匙 | |
Chinese (Traditional) | 鑰匙 | |
Korean | 열쇠 | Key |
Internal | Msn_Item_07 [1] |
References
Mechanics
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