MULTIMEDIA
ART CREATED BY HACKER AND CRACKER ARTISTS
The demoscene is one of the most interesting phenomena to
come out of digital media culture. It’s a culture created
by the first generation of kids who grew up with home computers
and computer games in the 1980s.
Even before Internet use became widespread, thousands of audiovisual
works had been globally published and distributed by the demoscene
culture. This was done using modems and diskettes.
The demoscene spawned a group of people that have worked in or
started companies that played an important and pioneering role
in the game, new media, digital graphics and ICT-sector industries
in many countries. The demoscene was where many digital media
artists, electronic music composers, as well as visual club culture
and virtual community activists got their start.
In the 2000s, the demoscene is still an active and productive
global network and culture. This book is the first of its kind
dealing with the demoscene. An introduction to a phenomenon, whose
birth, background and consequences deserve to be widely known
and discussed.
W3lc0m3 t0 a w0rld built 0n c0d3.
Hack in!
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