Gears of War 2 Gameplay Video
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Call of Duty 5 Fights New War
Set in "New Military Theater"
Got Game Entertainment today announced a North American publishing deal for Nikopol: Secrets of the Immortals (PC), adapted from the famed Nikopol Trilogy graphic novel series, and major film release Immortal, by Enki Bilal. Nikopol: Secrets of the Immortals is a visually striking, richly detailed point and click adventure game developed by Benoît Sokals White Birds Productions. The game immerses players in a futuristic Paris and the tale of a sons search for his father and ultimate journey into the perilous world of political intrigue. As Nikopol, players must use cunning and puzzle-solving logic to thwart a dark conspiracy. Nikopol: Secrets of the Immortals is scheduled for release in August 2008 and will retail for $29.99 (USD).Nikopol: Secrets of the Immortals opens in the Paris of 2023, now ruled by a power-hungry dictator, a place where the fascist rich and the abandoned poor are separated by both a literal and figurative wall. As we join our hero Nikopol, the son of an astronaut frozen in space decades ago, we find that a floating pyramid inhabited by Egyptian Gods hovers above the city. As one of their leaders plots to take control of Paris and its people, word reaches Nikopol that his father may be alive and hidden in the city's underground, a possible pawn in a looming battle. In the search for his father, Nikopol's journey finds him entangled in political intrigue, caught between two worlds, one of anarchy and one of immortality.
The games official website will launch later this spring.
Hothead Games today announced that Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One will be available worldwide both via Xbox LIVE Arcade (except Korea) and via the Greenhouse digital distribution platform (www.playgreenhouse.com) for the Windows, Mac, and Linux versions next Wednesday, May 21.Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is an RPG-Adventure game set in the deranged 1920s universe of New Arcadia, delivered to gamers via accessible episodic releases. Players join Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency, to combat savage enemies and solve mysteries hidden deep in the sinister heart of New Arcadia. The game is the result of close collaboration between Hothead Games and Penny Arcade, featuring distinct artwork and characters designed exclusively by Mike "Gabe" Krahulik, story and dialogue by Jerry "Tycho" Holkins, both brought to life by the Hothead team.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is expected to offer players six to ten hours of gameplay, and is priced at $19.95 for the Windows, Mac, and Linux versions and at 1600 Microsoft points via Xbox LIVE Arcade. The game has been rated "M" for Mature by the Entertainment Software Ratings Board for all platforms.
The patch can be downloaded from:
Atomic Gamer FileFront FilePlanet GamersHell WorthPlaying
Get the update from:
FileFront FilePlanet GamersHell WorthPlaying
The demo consists of a story-based mission and a freeplay level, and can be found at one of these locations:
Atomic Gamer Computer Games Romania FileFront FilePlanet GamersHell WorthPlaying
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Jonric's Journal #19
Can we establish a reasonable estimate for the current value of the North American massively multiplayer market?
Today's question:
If they don't want to water down the experience that is Star Wars: The Force Unleashed for PC gamers, then is everyone buying a PS2, Nintendo Wii & DS version getting ripped off?
Psychologists Lawrence Kutner and Cheryl Olson found that for most kids, playing these games was nothing more than a stress reliever. Sure, some children displayed a playful aggressiveness after hours spent with a violent game, but this was no different than what children experience after seeing a martial arts action movie.Some researchers, including the Harvard psychologists, even suggest that video games have a positive effect on the brain. Steven Johnson explores this concept in his book Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter.
The game itself has been completed since last September but the delay in getting it released is due to a new online digital store that Atari is setting up to sell the game. It should be similar to what BioWare did to sell their Premium modules both in terms of functionality and DRM restrictions, meaning you'll need an Internet connection to validate the game before playing it. The BioWare site took more than seven months to create, so it's not a simple project but Atari is confident the store will be ready early June and the module will sell for $9.99US.
1.The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack - Electronic Arts - $20
2. The Sims 2 Double Deluxe - Electronic Arts - $30
3. Call Of Duty 4: Modern Warfare - Activision - $42
4. World Of Warcraft: Battle Chest - Vivendi - $38
5. The Sims 2 FreeTime Expansion Pack - Electronic Arts - $30
6. World Of Warcraft - Vivendi - $20
7. World Of Warcraft: Burning Crusade Expansion Pack - Vivendi - $30
8. Sins Of A Solar Empire - Stardock - $40
9. Assassin's Creed: Director's Cut Edition - Ubisoft - $48
10. Crysis - Electronic Arts - $38
Most of the conversation revolves around Resistance 2's multiplayer mode and some of the new features that will be introduced:
IGNAU : For people who haven't played the original Resistance: Fall of Man, how was this sort of thing handled?Ted Price: It really wasn't handled in the original; we had our Breach mode and our Meltdown mode – and we relied on players to form their own squads to figure out what to do. But it's hard to do that unless you are coordinating. So what we'd end up doing was promoting clans, promoting parties – and we also had the MyResistance.net site where players could hook up and plan out their strategies. Now we're making it a lot easier for players to just jump in and understand from the get-go what they're supposed to be doing.
If you're automatically assigned to a squad, then there isn't any setup – it's just you're in.
Another thing that's gonna be happening which is pretty cool is, our new community features will make it easier to help find people with similar interests. That way, if you do want to form parties, you can form them based on not just the kind of game so you like to play, but on other interests.
IGN
AU : Other interests?Ted Price: If you're male or female, how old you are, things you like to do outside of gaming; that way, if you decide you want to hang out in the game and have a conversation – which is probably hard to do when you're being shot at – you can do that. Outside of the game, we hope that friendships are formed through matching these similar interests.
How's Sonic coming along then? Working out for you? We normally associate you guys with working on the high-end kind of stuff?Muzyka: It's really fun. I'm a huge fan of Sonic. My Genesis has been signed by Yuji Naka. I've had it for years and years - it wasn't because of this deal, it's like way before that. Sonic is one of my favourite games on the Genesis.
I actually think it's going to be one of best handheld games when it comes out, from an RPG experience.
But we're not abandoning our traditional market. Mass Effect is an example of where we're trying to innovate and do some different things in terms of digital actors and we're continuing that with games like Dragon Age.
We haven't announced much about that recently but we have big plans to talk about that a lot more later in the year. It's sitting in BioWare's sweet spot. It's delivering this epic, aspirational fantasy experience that the fans of Baldur's Gate will love, Neverwinter Nights, and it's going to be equally rich.
Don't miss the trailer posted earlier in the day, it's really rather good.
Obviously, performance is supposed to scale with price, and we can see that clearly in Rainbow Six Vegas 2. The most expensive video card here gave us the highest quality experience, but it was not necessarily so cut and dry. The improvement in the gameplay experience wasn’t as great as we’ve seen with other games, such as Crysis using high-end expensive video cards versus less expensive video cards. In Vegas 2 we were able to play with the absolute highest in-game settings all the way down to the 9600 GT rather easily. All we had to change was resolution and the AA level. It was only with the very high-end video cards that we were able to use high levels of AA at a resolution like 2560x1600, which was quite impressive.
VideoGamer.com: Force Unleashed is coming to every platform going, except...CS: No Commodore 64, no Apple IIE...
VideoGamer.com: No PC...
CS: No PC as well, yes.
VideoGamer.com: We're a multiplatform website and some of our PC-owning readers have complained about this.
CS: And that's something that every time I read that, we do hear that complaint, it hurts. Our goal was we wanted to get this game to as many people as possible. I definitely wish it had been possible. However the PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn't be the same game. On the other hand if we made that game for as many people as possible, because we are trying to make mass market games, something that everybody can enjoy, well then it's not taking advantage of what those $4,000 systems can do. So one way or the other depending on how you build that lead PC SKU, it's not going to be for the same amount of people, it's going to be not as good or only for a select few people.
That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.