(Translated by https://www.hiragana.jp/)
Hell Needs More Good Ideas - Dante's Inferno - Xbox 360 - GameInformer.com
The Wayback Machine - https://web.archive.org/web/20100517123028/http://gameinformer.com:80/games/dantes_inferno/b/xbox360/archive/2010/02/04/dante_2700_s-inferno-review-hell-needs-more-good-ideas.aspx
Switch Lights
Setting up lights...

Dante's Inferno

Hell Needs More Good Ideas

If ripping off the gameplay of another title was a sin, there’d be a circle in hell reserved exclusively for Dante’s Inferno. Its combat, magic system, finishing moves, and various other gameplay mechanics unapologetically ape God of War to the point where Kratos fans will feel right at home in Lucifer’s den. Inferno mimics even the most mundane and inexplicable tasks, like requiring the player to mash the action button to open doors, cementing this title’s status as a bonafide God of War copycat.

The result of this imitation however, is that by and large the game is fun to play; the combat is tight and satisfying, and the finishing moves are brutally graphic. Despite being a poet in the source material, Dante is transformed into a badass warrior, almost rivaling that of his Greek counterpart. Minor additions to the formula, such as branching skill trees for learning new moves, hidden relics that can be equipped to boost various stats, and the ability to condemn/absolve souls give Dante’s Inferno some individuality, even if it’s never fully realized.

While the gameplay is largely unoriginal, Inferno’s story is unique to say the least. Tapping a 14th-century poem as inspiration for a hack and slash action title is enough to make even the most forgiving gamer cringe, but Visceral Games uses Inferno’s premise to good effect. The game is scandalous and over the top, but as controversial as the topless lust demons and unbaptized spider babies might be, they are also entertaining and more or less justified – this is supposed to be hell, after all. Literature buffs will likely be offended by the many liberties taken with the source material, but if you can get over the story compromises made for the sake of gameplay, Inferno’s creativity may pleasantly surprise you.

The classic work serves as more than a starting point for the game. Your ability to judge characters that Dante meets in the original poem (which are used to independently level up your Holy and Unholy powers), and Virgil’s monologues add some authenticity in light of the sweeping story changes. The poem also inspires the game’s vision of hell, and fortunately the developers pulled no punches in bringing their interpretation to life. Although the level of detail for the character models is oftentimes underwhelming, the early environments are unique, twisted, and memorable. The game lacks the brilliant level design of the God of War series, but there are times when Dante’s Inferno faithfully recreates descriptions from the poem, resulting in some remarkable sights.

Inferno’s ultimate sin is that the game can’t sustain its early pace. Of its nine circles of hell, the first three – Limbo, Lust, and Gluttony – contain the game’s best ideas and most impressive creative vision. Later circles offer memorable sights as well, but for every river of boiling blood or ride on the back of Phlegyas there are a dozen drawn-out battles against groups of recycled enemies. After the variety introduced in the beginning, it was disappointing (and nonsensical) to see the same enemies popping up again and again in later circles, requiring little in the way of fresh tactics to beat.

This problem ironically culminates in the circle of Fraud, which is composed of 10 different challenges in identical arenas. Each challenge introduces a different element, but most can be beat with either your heavy attack or projectile combos. Despite the plethora of moves to unlock, these two techniques will get you through the vast majority of the battles you’ll face, making the game feel like more of a grind than it has to be.

Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.

Second Opinion:

6.75

Dante’s Inferno is a difficult game to score. In terms of gameplay, Visceral Games did a solid job creating some well-worn but enjoyable button mashing. Despite being a mostly entertaining experience for the eight hours it lasts, several circles of Hell – Greed in particular – demonstrate terrible platforming and lackluster level design. However, problems with the gameplay don’t come close to matching the stupidity of the story. I’m not against adapting classic literature for modern formats, but this delicate process must be handled with a certain level of respect that Visceral lacks. The enemies and locales of Hell are interpreted in visually interesting ways, but the great poet himself has devolved into a knuckle-dragging Kratos clone with a dark sin-filled past in the Crusades. As he works through each circle of Hell, Dante relives flashbacks that are supposed to make him more complex, but end up making him unlikable. If you can get past EA crapping on the source material (and its author), Dante’s Inferno holds a brief, but mostly fun, hellish journey. This English major couldn’t stomach it.

User Reviews:

  • 9.00
    a beautifuly done game with a constant pace of action and intense fight that every gamer will love. a bloody action that is one of my all time favorites. i truely love this game. iits very hardcore. gameplay was amazing and i was addicted frome hour one. one of the few games i would strongly recommend...
    read more
  • 7.50
    Score 7.5/10 Dante's Inferno Xbox 360/PS3 Developer: Visceral Games Publisher: EA Release Date: February 9, 2010 Pros : Slew of magic and relics allow you to customize to preferred style, morality affecting combat allows for further customization in which one is not more powerful than the other,...
    read more
  • 7.50
    This is not a bad game by any means. I know the game is Loosely based on The Divine Comedy. So the story line is good not the best mind you but good. Game play need a little work tho. I'd say rent it see if you like it then buy it. All this game did for me help pass the time till God of War 3. (This...
    read more
  • 8.25
    I had a lot of fun playing this game. It had such diversity. The part where you had to fight the prisoners was meh-ish, but the fight with Death set the beginning on fire. You feel so awesome after you defeat him and take his syth. The level designs were amazing and compelling. I had to stop and look...
    read more
  • 7.00
    I was a huge fan of the God of War series but had never owned any of the actual games aside from Chains of Olympus on PSP (still my favorite PSP game to date). Having had an Xbox 360 for a little over a year i was yearning for some GoW style action game from some time. This game seemed the answer to...
    read more
  • 9.25
    I found this game is quite interesting and good, but its not for little children, i played the demo and this definately a game for the mature people, but i recomend to all who are old enough
    read more