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The Technology Behind The Elder Scrolls V: Skyrim - The Elder Scrolls V: Skyrim - Xbox 360 - www.GameInformer.com
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The Elder Scrolls V: Skyrim

The Technology Behind The Elder Scrolls V: Skyrim

The Xbox 360 launched in November 2005 with a handful of titles, but it wasn’t until The Elder Scrolls IV: Oblivion released in the following March that gamers truly understood the power of next-generation consoles. The vast and impressively detailed open world of Oblivion won over critics and gamers alike with cutting edge graphics, high dynamic range lighting, and the innovative Radiant AI technology that endowed non-player characters with decision-making abilities and daily routines. Taken in combination, these technologies created a fantasy setting that felt more alive and vibrant than any role-playing predecessor.

In the five years since Bethesda last visited Tamriel, the studio honed its chops with the post-apocalyptic hit Fallout 3. Many of Fallout's technological refinements carry over to The Elder Scrolls V: Skyrim, but Bethesda Studios has also developed and contracted a suite of technological tools that allow the team to reach far beyond anything they've done before.

Creation Engine

Though Skyrim's Nordic setting is a more rugged environment than the Renaissance festival feel of Oblivion's Cyrodiil, the new setting isn't lacking in breathtaking views. To create a diverse country filled with steep mountain passes and dense forests, babbling brooks and violent waterfalls, glacier coastlines and snowy tundras, Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit.

“The big things for us were to draw a lot of stuff in the distance so we have a really sophisticated level of detail, more so than what we've had in the past for how things stream in and how detail gets added to them as they get closer to the camera,” explains Bethesda Studios creative director Todd Howard.

Draw distances are great for creating those postcard-worthy landscapes, but the players eyes aren't always fixed on the horizon. To give the immediate surrounding a more believable look and feel, Bethesda increased the emphasis on the play between light and shadow on the entire world.“Because our worlds are so big all of the lighting has to be dynamic,” Howard says. “That's something we had a little bit of in the past with shadowing, but not on everything. Now we have it on everything. It just makes the whole thing a lot more believable when you're there.”

A lot of the environments are dominated by the untamed wilderness, which look great thanks to Bethesda's overhauled foliage system. In previous games the team licensed the SpeedTree middleware to render the forests. For Skyrim, they've created their own platform that allows artists to build whatever kind of trees they want and to dictate how they animate. Artists can alter the weight of the branches to adjust how much they move in the wind, which is an effective way of, for instance, actualizing the danger of traversing steep mountain passes with howling winds violently shaking branches. 

Given its northern location and extreme elevations, Skyrim's climate is more prone to snowfall than Cyrodiil. To create realistic precipitation effects, Bethesda originally tried to use shaders and adjust their opacity and rim lighting, but once the artists built the models and populated the world the snow appeared to fall too evenly. To work around this problem, they built a new precipitation system that allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes.

Bethesda has another ten months before Skyrim releases, but thanks to the Creation Engine the world already looks much more stunning than its predecessors. The non-player characters also seem to be more intelligent thanks to alterations the team made to the Radiant AI technology.

Radiant AI

The Radiant AI technology introduced in Oblivion went a long way toward making the NPCs act in realistic ways. If you followed a citizen through his daily activities, you would likely witness him or her eating breakfast, setting out to work the land, stopping by the pub for a pint after work, and then returning home to hit the sack.

In reality, the technology driving NPC behavior wasn't overly sophisticated. Bethesda could only assign five or six types of tasks to the townspeople, and there wasn't a lot of nuance to their actions. In Skyrim, the characters have much more defined individual personalities.

You won't find townspeople loitering aimlessly in town squares anymore. Each denizen performs tasks that make sense in their environment. To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day. In the forest village we visited during the demo, most of the citizens were hard at work chopping wood, running logs through the mill, and carrying goods through the town.

The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. “Your friend would let you eat the apple in his house,” Howard says. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you.

Comments
  • Looks really Good. i cannot wait for this!

  • THIS

  • All of this is making me smile. Or it could be just gas.
  • Oh sweet jesus, screenshots!
  • Midnight release!
  • Wow, this sounds utterly amazing!!! I've always dreamed of a game with a truly dynamic, living world and this sounds like it's getting awfully close! CANNOT WAIT
  • You guys played a demo. LUCKY!
  • This game is going to be so unbelievebly awesome.

  • The technology behind this game sounds absolutely mind-blowing. I hope the improvements in the radiant AI fix conversations between NPCs as well. They were kind of derp sometimes in Oblivion. I was actually just playing a bit of Oblivion last night and I overheard this bit between two guys in Cheydinhal:

    Orc: "(something I didn't quite hear) and I heard he became a priest."
    Breton: "I heard he became a priest."
  • I'm going to be standing on that Dome at some point in my Elder Scrolls V career :D  Day 1 buy here.

  • Skyrim is already my favorite game of all time.

  • Well, how about that. I really hope the console versions is not scaled down in some way compared to the Computer.
  • It seems that once again The Elder Scrolls will reset the bar for top notch video games. I'm wondering though, will this new system allow assassination missions to keep happening or will it still be a limited number like in Oblivion? And, lets say during one of these missions I make a blunder and am then seen as the killer by a friend of the target, would they hire assassins to kill me or would they try to take revenge themselves? Will this even happen?
  • quiero
  • looks ok
    i might get it but for what system
    ps3 , 360 or wii
    ha ha it would be funny if this was on wii
    360 or ps3 if i get 360 all dlc will come first
    ps3 ill have to wait for the dlc
    im going with the 360
    ill let my ps3 sit
    theres nothing good for it but k3 coming next but bulletstorm is so much better than k3
  • Looks very good. I was hoping to see something about DX11 in this article, preferably following the words "will support".
  • I wish this game was out now... Unusual I had a dream about it.

  • moar screenshots goddamit
  • Page 2 link is broken, please fix.

    Edit: Fixed now, thank you!
  • This game is probably going to be the one that finally tears the title of greatest game of all time (in my opinion) away from Oblivion. There are many great games out there, and there are quite a few that i'm rather fond of, but I always find myself going back to Oblivion. To me there is no game better, even the two newest Fallout games, and I can't wait to have a new game to claim my #1 spot.
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