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An Art World for Artgames | Parker | Loading...
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Loading..., Vol 7, No 11 (2013)

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An Art World for Artgames

Felan Parker

Abstract


Bringing together the insights of assemblage theory, pragmatist aesthetics, and the sociology of art, this paper examines the cultural legitimation of ‘artgames’ as a category of indie games with particularly high cultural status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space,’ changes in production, distribution, and reception, and the emergence of a critical discourse, collectively constitute an assemblage or ‘art world’ that establishes artgames as legitimate art (Baumann, 2007a; 2007b).

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This publication has been generously supported by Simon Fraser University through the Research Opportunities Committee, Faculty of Education and through a serial publications fund grant awarded by the University Publications Committee.

ISSN 1923-2691


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