Originally intended as a single product - a sequel to Mario Paint in 3D for the N64 - this eventually saw light as multiple Japanese only products released for the N64 and the 64DD disk drive system.
Software Creations were initially asked to pitch a concept to Nintendo of America for a Mario Paint style product for the N64. John came up with a concept based on living 3D environments where the user could mess about with the creatures in the world - both editing the textures on the models themselves, and modifying the parameters of entities themselves - the physical size of a dinosaur, say, and its other visual attributes, as well as its AI properties such as aggression, speed etc. The result would be living playground where the player could mess around and play God.
The project was caught up in political infighting between NOA and Nintendo of Japan over who was controlling the project, and eventually the Japanese took control and rejected many of the ideas which had been accepted enthusiastcally by the Americans, steering the project in a different direction after John left Software Creations to form Zed Two, and throwing away loads of work.
Project details
Started: | Thu, 01 Jun 1995 |
Development studio: | |
Main client / publisher: | |
Status: | Finished |
Proper Pickford Bros game? | No, either a work-for-hire project, or we aren't claiming much credit for this game. |
Core studio team:
Original Game Design, Original Producer | |
Lead Programmer | |
Lead Artist | |
Programmer | |
rest of dev team |
Platform: | |
Territory: | |
Release date: | Wed, 01 Jan 1997 |
Title: | Mario Artist: Paint Studio / Sound Studio |
Publisher: | |
Developer: | |
Sales: | 7,500† |
Platform: | |
Territory: | |
Release date: | Wed, 01 Jan 1997 |
Title: | Mario Artist: Paint Studio / Sound Studio |
Publisher: | |
Developer: | |
Sales: | 7,500† |
† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!
Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.
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