Outburst
Outburst | |
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Basic Information | |
Map type: | Versus Saxton Hale (Community) |
File name: | vsh_outburst
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Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Lizard Of Oz Phe Szabó "Maxxy" Attila Maxim "VellyVice" Streltsov Matthew "MegapiemanPHD" Simmons James M. Jason "Yaki" Herman Joaquim "JPRAS" Silva Stuffy360 |
Map Info | |
Environment: | Forest, Lava |
Setting: | Nighttime |
Hazards: | Fire |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Welcome to the Underworld, mortals! I'm Saxton Hale, CEO of Hell, and I got this position by beating the hell out of the Devil.
Click to listen
— Outburst publicity blurb
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Outburst is a community-created Versus Saxton Hale map released during the Scream Fortress 2024 update. It takes place in a lush forest in hell.
This map features unique pools of healing water, as well as magical orb-like portals that teleport the player to a pre-determined location when touched. It also features a new design for Saxton Hale, a new ability where he ignites players upon performing a Mighty Slam (albeit at the cost of a 10% damage penalty)[1], as well as some new voice lines. Unlike other maps in the game mode, Saxton Hale is on the RED team, and the rest are assigned to the BLU team.
Outburst was contributed to the Steam Workshop.
Contents
Locations
- Spawn: BLU has no Spawn rooms or Resupply Cabinets. They spawn between the Cliffside Shed and the Small Tree Stump.
- Control Point: The main control point, located in between the Tree Catwalks and Big Oak.
- Cliffside Shed: A half burnt-down shed containing a large health kit located near the edge of a cliff.
- Tree Stump: Found in front of the Cliffside Shed, has a medium ammo pack on top of it.
- River of Lava: It flows from the main control point till Cliffside Shed, where it falls down a cliff beyond the playable area.
- Tree Catwalks: Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
- Mining Shack: Located behind the control point is a dilapidated shack with only its porch remaining.
- Mining Shack Balcony: Hanging from the side of the Mining Shack is a wooden terrace, which can be used to reach the Big Oak Perch.
- Ale House: A wild-west style building found to the rear of the Big Oak.
- Big Oak: The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
- Perch: Attached to the side of the Big Oak are two flimsy platforms, which overview the point.
- Healing Ponds: Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 10% of max health per second[2] and can only be used by the Mercenaries.
- First Healing Pond: The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks.
- Second Healing Pond: Found to the rear of the Big Oak, next to the Ale House.
Portal orbs
The map features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one or two orbs are active at any given time. Upon touching an orb, it disappears and the player is instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb appears randomly in one of the 7 given locations. The orbs allow the Mercenaries to quickly escape Saxton if he gets too close.
Strategy
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Outburst to the game.
October 10, 2024 Patch #2
- Updated
vsh_outburst
to fix a problem with sounds not playing correctly.
- Improved performance.
- Fixed menu images.
- Fixed a minor visual issue.
- Fixed being able to stick to the invisible walls.
Changelog
RC7 Changelog (14.9.2023)
- Fixed a visual glitch with the Healing Pool water.
- Optimized the Healing Pool particles.
- Visual improvement to the area inside the giant tree.
- Updated a texture of the control point stump.
- Miscellaneous improvements.
RC6 Changelog (12.9.2023)
- New Boss Bar to match Hale's new appearance (it's animated!)
- Now with Cubemaps and (subtle) HDR!
- Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works).
- Other minor improvements.
- Asset cleanup.
RC5 Changelog (9.9.2023)
- Improved 3D skybox.
- Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets.
- Made the second 3D skybox for the Hale's office.
- Healing Pool's heal particles are now more visible.
RC4 Changelog (7.9.2023)
- Hale's voice has been modulated to sound demonic.
- Bespoke voice lines coming soon!
- Hale's Stomp now sets enemies on fire.
- It now deals slightly less upfront damage to keep it balanced.
- Now with bespoke visual effect!
- Fixed ambient sounds not playing.
RC3 Changelog (6.9.2023)
- Optimization (prop fades and occluders).
- Revamped Hale's Spawn room.
- Added bespoke patch overlays for Health and Ammo pickups.
- Healing Pools now heal at consistent 10%/sec.
- Misc visual improvements.
- Improved player clipping (invisible map boundaries).
RC2 Changelog (3.9.2023)
- Overhauled the (now) stone tower near the first Healing Pond.
- Added the second Healing Pond behind the tree (at one of the spawn zones).
- Overhauled visuals of said area.
- Visual improvements to out-of-bounds terrain.
RC1 Changelog (2.9.2023)
- Added level sounds.
- Added a Healing Pond near the metal building (the building that will soon be revamped).
- Added a new backdrop building near the metal building.
- Hellfire Hale now glows stronger, making him easier to spot.
- Added tall grass.
- General improvements of the level geometry.
Bugs
- It is possible to stand on the side of the Big Oak after an explosive jump.[3]
Gallery
Saxton Hale as he appears in the the Heads-up display.
References
When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
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