Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)
- This article is about the level designated "3-7" in American and Japanese regions. For the level designated "3-7" in other regions, see Room 4-7 (Mario vs. Donkey Kong: Minis March Again!).
Level | |
---|---|
Room 3-7 | |
Level code | 3-7 |
World | Magnet Mania (Normal Mode) |
Game | Mario vs. Donkey Kong: Minis March Again! |
Time limit | 300 seconds |
<< Directory of levels >> |
Room 3-7 (titled Room 2-7 in the British English version) is the seventh course of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. It introduces the Capture Kong enemy, which takes any mini that it encounters and puts it in a container on its back, disabling the toy. Other toys must attack the Capture Kong with Hammers to stun the robot and free the toys taken into its possession.
The course features three mini toys.
Overview[edit]
Two minis start one above the other on the left, beside a tall grid for Pink Blocks. The third mini starts further to the right, directly facing a Capture Kong that walks back and forth in an indentation. If this mini is activated in this instance, it will soon walk up to the Capture Kong and get snatched. One of the other toys must be guided with Pink Blocks to the Hammers in front of them and attack the Capture Kong to stun it temporarily, allowing the third mini to pass the robot. When all minis are grouped together, they should be led with Pink Blocks to the Goal Door on a lone platform at the top of the stage.
Mini Mario Card[edit]
The Mini Mario Card is located right where the Capture Kong is.
M-Token[edit]
The M-Token is located on the bottom girder platform on the right side of the stage. In order to obtain it, the minis should be led there with Pink Blocks either from the platform with the Hammers or from the girder that extends above the token.
Statistics[edit]
- Pink Blocks: 6
- Pink Block spaces: 48
- Yellow Springs: 1
- Hammer pairs: 1
- Coins: 6
- Large Coins: 1
- Enemies: