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Object
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Objects are a recurring mechanic in The Legend of Zelda series.[1][2][3][4][5][6][7][8][9][10][11][12][name references needed] Objects go unnamed in The Minish Cap.
Overview
Objects are anything that is not stored within a character's Inventory. Objects are separate from Items, which are things that exist inside the Inventories. Some Objects, such as Braziers, may also overlap with Items.
The Legend of Zelda
Main article: Objects in The Legend of Zelda
The Adventure of Link
Main article: Objects in The Adventure of Link
A Link to the Past
Main article: Objects in A Link to the Past
Link's Awakening
Main article: Objects in Link's Awakening
Ocarina of Time 3D
Main article: Objects in Ocarina of Time
Majora's Mask
Main article: Objects in Majora's Mask
Oracle of Seasons
Main article: Objects in Oracle of Seasons
Oracle of Ages
Main article: Objects in Oracle of Ages
Four Swords
Main article: Objects in Four Swords
The Wind Waker
Main article: Objects in The Wind Waker
Four Swords Adventures
Main article: Objects in Four Swords Adventures
The Minish Cap
Main article: Objects in The Minish Cap
There are many Objects scattered throughout Hyrule for Link to interact with in The Minish Cap. Some, such as Lilies and Minish Portals, are seemingly innocuous and naturally occurring Objects that will grant Link access to new areas while Minish-sized. Others, such as Crimson Cyclones, Elastic Mushrooms, and Tornadoes, help him to traverse more dangerous areas of Hyrule, including Dungeons. A number of staple Objects in The Legend of Zelda series appear in The Minish Cap as well, including Pots and various Switches.
Twilight Princess
Main article: Objects in Twilight Princess
Phantom Hourglass
Main article: Objects in Phantom Hourglass
Spirit Tracks
Main article: Objects in Spirit Tracks
Skyward Sword
Main article: Objects in Skyward Sword
A Link Between Worlds
Main article: Objects in A Link Between Worlds
Tri Force Heroes
Main article: Objects in Tri Force Heroes
Breath of the Wild
Main article: Objects in Breath of the Wild
Metal Objects can be interacted with via Magnesis, while many others can be frozen and launched with Stasis. Most interactable Objects have a unique weight value.
Tears of the Kingdom
Main article: Objects in Tears of the Kingdom
Objects can be used in unique ways in Tears of the Kingdom. Many Objects can be Fused to Link's equipment to form new Weapons and Shields with additional effects. Objects can also be bonded together with other Objects and Items with the Ultrahand ability.
Echoes of Wisdom
Main article: Objects in Echoes of Wisdom
Certain Objects can be Learned as Echoes, allowing copies of them to be summoned at any time using the Tri Rod for an Echo cost that depends on the Object.
Other Appearances
The Faces of Evil
The following section is not part of the Zelda canon and should not be taken as such.
The Wand of Gamelon
The following section is not part of the Zelda canon and should not be taken as such.
BS The Legend of Zelda
The following section is not part of the Zelda canon and should not be taken as such.
Zelda's Adventure
The following section is not part of the Zelda canon and should not be taken as such.
Ancient Stone Tablets
The following section is not part of the Zelda canon and should not be taken as such.
Super Smash Bros.
The following section is not part of the Zelda canon and should not be taken as such.
Super Smash Bros. Melee
The following section is not part of the Zelda canon and should not be taken as such.
Freshly-Picked Tingle's Rosy Rupeeland
The following section is not part of the Zelda canon and should not be taken as such.
Link's Crossbow Training
The following section is not part of the Zelda canon and should not be taken as such.
Super Smash Bros. Brawl
The following section is not part of the Zelda canon and should not be taken as such.
Ocarina of Time (Himekawa)
The following section is not part of the Zelda canon and should not be taken as such.
Ripened Tingle's Balloon Trip of Love
The following section is not part of the Zelda canon and should not be taken as such.
Nintendo Land
The following section is not part of the Zelda canon and should not be taken as such.
Mario Kart 8
The following section is not part of the Zelda canon and should not be taken as such.
Hyrule Warriors
The following section is not part of the Zelda canon and should not be taken as such.
Super Smash Bros. for Nintendo 3DS / Wii U
The following section is not part of the Zelda canon and should not be taken as such.
Super Smash Bros. Ultimate
The following section is not part of the Zelda canon and should not be taken as such.
Cadence of Hyrule
The following section has content which has neither been confirmed nor denied as canonical by Nintendo.
Nomenclature
Names in Other Regions | ||
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Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ A Link to the Past manual, pg. 15
- ↑ Link's Awakening manual, pg. 15
- ↑ Link's Awakening DX manual, pg. 20
- ↑
You got the Ice Arrow! Set it to , , or to power up your arrows with magic! Now you can freeze enemies and objects! Aim wisely to turn shimmering water into icy platforms!
— N/A (Majora's Mask 3D) - ↑ Oracle of Seasons manual, pg. 25
- ↑ Oracle of Ages manual, pg. 25
- ↑ The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 10
- ↑ Four Swords Adventures manual, pg. 32
- ↑ The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 14
- ↑ The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, Collector's Edition, pg. 18
- ↑ The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 16
- ↑
Pushing Objects
— Tips and Tricks (Breath of the Wild)
Barrels and boxes can be pushed around. Use this to your advantage!
Categories:
- Mechanics
- Objects
- Mechanics in The Legend of Zelda
- Mechanics in The Adventure of Link
- Mechanics in A Link to the Past
- Mechanics in Link's Awakening
- Mechanics in Link's Awakening DX
- Mechanics in Link's Awakening (Nintendo Switch)
- Mechanics in Ocarina of Time
- Mechanics in Ocarina of Time 3D
- Mechanics in Majora's Mask
- Mechanics in Majora's Mask 3D
- Mechanics in Oracle of Seasons
- Mechanics in Oracle of Ages
- Mechanics in Four Swords
- Mechanics in The Wind Waker
- Mechanics in The Wind Waker HD
- Mechanics in Four Swords Adventures
- Mechanics in The Minish Cap
- Mechanics in Twilight Princess
- Mechanics in Twilight Princess HD
- Mechanics in Phantom Hourglass
- Mechanics in Spirit Tracks
- Mechanics in Skyward Sword
- Mechanics in Skyward Sword HD
- Mechanics in A Link Between Worlds
- Mechanics in Tri Force Heroes
- Mechanics in Breath of the Wild
- Mechanics in Tears of the Kingdom
- Mechanics in The Wand of Gamelon
- Mechanics in The Faces of Evil
- Mechanics in BS The Legend of Zelda
- Mechanics in Zelda's Adventure
- Mechanics in Ancient Stone Tablets
- Mechanics in Super Smash Bros.
- Mechanics in Super Smash Bros. Melee
- Mechanics in Freshly-Picked Tingle's Rosy Rupeeland
- Mechanics in Link's Crossbow Training
- Mechanics in Super Smash Bros. Brawl
- Mechanics in Ocarina of Time (Himekawa)
- Mechanics in Ripened Tingle's Balloon Trip of Love
- Mechanics in Nintendo Land
- Mechanics in Mario Kart 8
- Mechanics in Hyrule Warriors
- Mechanics in Hyrule Warriors Legends
- Mechanics in Hyrule Warriors: Definitive Edition
- Mechanics in Super Smash Bros. for Nintendo 3DS
- Mechanics in Super Smash Bros. for Wii U
- Mechanics in Mario Kart 8 Deluxe
- Mechanics in Super Smash Bros. Ultimate
- Mechanics in Cadence of Hyrule