Object

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Objects are a recurring mechanic in The Legend of Zelda series.[1][2][3][4][5][6][7][8][9][10][11][12][name references needed] Objects go unnamed in The Minish Cap.

Overview

Objects are anything that is not stored within a character's Inventory. Objects are separate from Items, which are things that exist inside the Inventories. Some Objects, such as Braziers, may also overlap with Items.

The Legend of Zelda



The Adventure of Link



A Link to the Past



Link's Awakening



Ocarina of Time 3D



Majora's Mask



Oracle of Seasons



Oracle of Ages



Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap

There are many Objects scattered throughout Hyrule for Link to interact with in The Minish Cap. Some, such as Lilies and Minish Portals, are seemingly innocuous and naturally occurring Objects that will grant Link access to new areas while Minish-sized. Others, such as Crimson Cyclones, Elastic Mushrooms, and Tornadoes, help him to traverse more dangerous areas of Hyrule, including Dungeons. A number of staple Objects in The Legend of Zelda series appear in The Minish Cap as well, including Pots and various Switches.

Twilight Princess



Phantom Hourglass



Spirit Tracks



Skyward Sword



A Link Between Worlds



Tri Force Heroes



Breath of the Wild



Metal Objects can be interacted with via Magnesis, while many others can be frozen and launched with Stasis. Most interactable Objects have a unique weight value.

Tears of the Kingdom



Objects can be used in unique ways in Tears of the Kingdom. Many Objects can be Fused to Link's equipment to form new Weapons and Shields with additional effects. Objects can also be bonded together with other Objects and Items with the Ultrahand ability.

Echoes of Wisdom



Certain Objects can be Learned as Echoes, allowing copies of them to be summoned at any time using the Tri Rod for an Echo cost that depends on the Object.

Other Appearances

The Faces of Evil

The following section is not part of the Zelda canon and should not be taken as such.


The Wand of Gamelon

The following section is not part of the Zelda canon and should not be taken as such.


BS The Legend of Zelda

The following section is not part of the Zelda canon and should not be taken as such.


Zelda's Adventure

The following section is not part of the Zelda canon and should not be taken as such.


Ancient Stone Tablets

The following section is not part of the Zelda canon and should not be taken as such.


Super Smash Bros.

The following section is not part of the Zelda canon and should not be taken as such.


Super Smash Bros. Melee

The following section is not part of the Zelda canon and should not be taken as such.


Freshly-Picked Tingle's Rosy Rupeeland

The following section is not part of the Zelda canon and should not be taken as such.


Link's Crossbow Training

The following section is not part of the Zelda canon and should not be taken as such.


Super Smash Bros. Brawl

The following section is not part of the Zelda canon and should not be taken as such.


Ocarina of Time (Himekawa)

The following section is not part of the Zelda canon and should not be taken as such.


Ripened Tingle's Balloon Trip of Love

The following section is not part of the Zelda canon and should not be taken as such.


Nintendo Land

The following section is not part of the Zelda canon and should not be taken as such.


Mario Kart 8

The following section is not part of the Zelda canon and should not be taken as such.


Hyrule Warriors

The following section is not part of the Zelda canon and should not be taken as such.


Super Smash Bros. for Nintendo 3DS / Wii U

The following section is not part of the Zelda canon and should not be taken as such.


Super Smash Bros. Ultimate

The following section is not part of the Zelda canon and should not be taken as such.


Cadence of Hyrule

The following section has content which has neither been confirmed nor denied as canonical by Nintendo.


Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. A Link to the Past manual, pg. 15
  2. Link's Awakening manual, pg. 15
  3. Link's Awakening DX manual, pg. 20
  4. You got the Ice Arrow! Set it to X Button, Y Button, I Button or II Button to power up your arrows with magic! Now you can freeze enemies and objects! Aim wisely to turn shimmering water into icy platforms! — N/A (Majora's Mask 3D)
  5. Oracle of Seasons manual, pg. 25
  6. Oracle of Ages manual, pg. 25
  7. The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 10
  8. Four Swords Adventures manual, pg. 32
  9. The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 14
  10. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide, Prima Games, Collector's Edition, pg. 18
  11. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 16
  12. Pushing Objects
    Barrels and boxes can be pushed around. Use this to your advantage!
    — Tips and Tricks (Breath of the Wild)