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Nelua Programming Language Minimal, simple, efficient, statically typed, compiled, metaprogrammable, safe, and extensible systems programming language with a Lua flavor. Overview Download What is Nelua? Nelua is a systems programming language for performance sensitive applications, like real-time applications and game engines. Its syntax and semantics are similar to Lua, but its garbage collection
GWは、ゲートウェイじゃなくゴールデンウィークです。 タイトルの
// Give points to all friends around the target position function onAbilityCast(caster: Unit, targetPos: Vector) { const units = findUnitsInRadius(targetPos, 500); const friends = units.filter(unit => caster.isFriend(unit)); for (const friend of friends) { friend.givePoints(50); } } -- Give points to all friends around the target position function onAbilityCast(caster, targetPos) local units = fin
Luau Luau (lowercase u, /ˈlu.aʊ/) is a fast, small, safe, gradually typed embeddable scripting language derived from Lua. Around 2006, Roblox started using Lua 5.1 as a scripting language for games. Over the years we ended up substantially evolving the implementation and the language; to support growing sophistication of games on the Roblox platform, growing team sizes and large internal teams wri
Writing a minimal Lua implementation with a virtual machine from scratch in Rust By the end of this guide we'll have a minimal, working implementation of a small part of Lua from scratch. It will be able to run the following program (among others): function fib(n) if n < 2 then return n; end local n1 = fib(n-1); local n2 = fib(n-2); return n1 + n2; end print(fib(30)); This is my second project in
Piccolo - A Stackless Lua Interpreter 2024-05-01 History of piccolo A "Stackless" Interpreter Design Benefits of Stackless Cancellation Pre-emptive Concurrency Fuel, Pacing, and Custom Scheduling "Symmetric" Coroutines and coroutine.yieldto The "Big Lie" Rust Coroutines, Lua Coroutines, and Snarfing Zooming Out piccolo is an interpreter for the Lua language written in pure, mostly safe Rust with a
0.10 になって
The real 0.5 was the friends we made along the way The long-awaited release of Neovim v0.5.0 finally happened on July 2, 2021. It took longer than everybody had hoped for, but it was worth the wait: With over 4000 commits, it is so big that it broke some of the release tooling. So these notes will not be able to touch on each of the many changes that were made over the course of development and on
Hi there! This is Oleg from Luden.io. We decided to have a deep and meaningful conversation about Lua programming language with Ivan Trusov, lead programmer of the video game Craftomation 101. It contains ~60,000 lines of Lua code and is made with Defold game engine. I asked Ivan to talk about the real issues and show real code, not the “hypothetical code, carefully prepared for the public to illu
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はじめに
This is the Part 2 of a series. Feel free to read the prequel for more context: Building the fastest Lua interpreter automatically Building a good VM for a dynamic language takes a ton of engineering. The best-performing VMs (e.g., JavaScriptCore, V8, SpiderMonkey) employ at least 3 VM tiers (interpreter, baseline JIT[1] and optimizing JIT), and pervasively use hand-coded assembly in every VM tier
This is Part 1 of a series of posts. Part 2 is available here: Building a baseline JIT for Lua automatically It is well-known that writing a good VM for a dynamic language is never an easy job. High-performance interpreters, such as the JavaScript interpreter in Safari, or the Lua interpreter in LuaJIT, are often hand-coded in assembly. If you want a JIT compiler for better performance, well, you’
redbean single-file distributable web server redbean is an open source webserver in a zip executable that runs on six operating systems. The basic idea is if you want to build a web app that runs anywhere, then you download the redbean.com file, put your .html and .lua files inside it using the zip command, and then you've got a hermetic app you can deploy and share. redbean embeds Lua, SQLite, an
2022/12/3
Kongは
Lua is probably my favourite “little language” - a language designed to have low cognitive load, and be easy to learn and use. It’s embedded in a lot of software, such as Redis, NGINX via OpenResty and Wireshark. It’s also used as a scripting language in games such as World of Warcraft and Roblox via Luau. This post is a brief love letter to the language, with some examples of why I like it so muc
luaでのoption
Posted on August 17, 2023 Lua, in the realm of Neovim, is a curious companion. For personal configuration tweaks, it’s incredibly responsive, giving me immediate feedback. Moreover, when I’m uncertain about an idea’s potential, Lua offers a forgiving platform for prototyping without commitment. Yet, as the maintainer of a few plugins, who otherwise works with Haskell professionally, I have mixed f
neovim/nvim-lspconfig - Quickstart configurations for the LSP client. nvim-lua/lsp-status.nvim - This is a plugin/library for generating statusline components from the built-in LSP client. RishabhRD/nvim-lsputils - Better defaults for nvim-lsp actions. nvimdev/lspsaga.nvim - A light-weight LSP plugin based on Neovim's built-in LSP with a highly performant UI. kosayoda/nvim-lightbulb - The plugin s
はじめに Lua
Soupault (soup-oh) is a static website generator/framework that works with HTML element trees and can automatically manipulate them. It can be described as a robotic webmaster that can edit HTML pages according to your rules, but doesn’t get tired of editing them. You can use soupault for making blogs and other types of websites, pretty much like any other SSGs (Jekyll, Hugo, Eleventy, etc.). Howe
2020
Home | Documents | About | GitHub An itty bitty game engine. Get Bitty Engine The Steam version and the Itch version offer an identical set of features, and they are both DRM-free. A trial is available on Steam also. About Bitty Engine Bitty Engine is a cross-platform itty bitty Game Engine and open-source Framework. The full featured engine is programmable in Lua and integrated with built-in edit
2020-03-21 はじめに XMLSecでの
Luau (lowercase u, /ˈlu.aʊ/) is a fast, small, safe, gradually typed embeddable scripting language derived from Lua. It is designed to be backwards compatible with Lua 5.1, as well as incorporating some features from future Lua releases, but also expands the feature set (most notably with type annotations). Luau is largely implemented from scratch, with the language runtime being a very heavily mo
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