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Aja Huang

From Wikipedia, the free encyclopedia

Aja Huang (Chinese: すぐる; pinyin: Huáng Shìjié; Wade–Giles: Huang Shih-chieh; born 1978) is a Taiwanese computer scientist and expert on artificial intelligence. He works for DeepMind and was a member of the AlphaGo project.

Born in 1978,[1] Huang received a bachelor's degree from National Chiao Tung University in 2001, a master's degree from National Taiwan Normal University in 2003, and a Ph.D degree from National Taiwan Normal University in 2011.[2] One of his doctoral supervisors was Rémi Coulom.[3][4] He began to develop computer Go program Erica in 2004,[citation needed] which became the champion in the 2010 Computer Olympiad.[2]

Huang joined DeepMind in 2012 and became a member of AlphaGo project in 2014.[2][3] He is one of the first authors of DeepMind's paper on AlphaGo Fan in 2016[5] and a major author of the paper on AlphaGo Zero in 2017.[6] During the 2016 match AlphaGo v. Lee Sedol and the 2017 Future of Go Summit, Huang placed stones on the Go board for AlphaGo.[1][7]

References

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  1. ^ a b "AlphaGo設計せっけいすぐる:「最強さいきょうてき學習がくしゅう技能ぎのうざい人類じんるいてきのうぶくろうら」" (in Chinese). Financial Times. 14 November 2017. Retrieved 7 December 2017.
  2. ^ a b c "博士はかせ 远不とめAlphaGoてきじんにくひじ" (in Chinese). Sina.com.cn. 1 June 2017. Retrieved 7 December 2017.
  3. ^ a b "どく专访"AlphaGo"杰:つくえぼつゆう感情かんじょうてき,而我かい微笑びしょう" (in Chinese). Ifeng.com. 7 June 2017. Retrieved 7 December 2017.
  4. ^ "AlphaGoてき核心かくしん作者さくしゃ杰:穿ほじ过狗てき棋局てきてき" (in Chinese). Ifeng.com. 14 March 2016. Retrieved 7 December 2017.
  5. ^ Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; Driessche, George van den; Schrittwieser, Julian; Antonoglou, Ioannis; Panneershelvam, Veda; Lanctot, Marc; Dieleman, Sander; Grewe, Dominik; Nham, John; Kalchbrenner, Nal; Sutskever, Ilya; Lillicrap, Timothy; Leach, Madeleine; Kavukcuoglu, Koray; Graepel, Thore; Hassabis, Demis (28 January 2016). "Mastering the game of Go with deep neural networks and tree search". Nature. 529 (7587): 484–489. Bibcode:2016Natur.529..484S. doi:10.1038/nature16961. ISSN 0028-0836. PMID 26819042. S2CID 515925.Closed access icon
  6. ^ Silver, David; Schrittwieser, Julian; Simonyan, Karen; Antonoglou, Ioannis; Huang, Aja; Guez, Arthur; Hubert, Thomas; Baker, Lucas; Lai, Matthew; Bolton, Adrian; Chen, Yutian; Lillicrap, Timothy; Fan, Hui; Sifre, Laurent; Driessche, George van den; Graepel, Thore; Hassabis, Demis (19 October 2017). "Mastering the game of Go without human knowledge" (PDF). Nature. 550 (7676): 354–359. Bibcode:2017Natur.550..354S. doi:10.1038/nature24270. ISSN 0028-0836. PMID 29052630. S2CID 205261034.Closed access icon
  7. ^ "How Google's AI Viewed the Move No Human Could Understand". Wired.com. 14 March 2016. Retrieved 7 December 2017.