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翻訳 の問題 を報告
It would also boost account hijackings to new levels.
But I am starting to see a lot of heavy issues with this and how it can be abused.
You'd be surprised how many accounts get hijacked every day and how many inventory items and wallet funds are moved to dummy/bot holding accounts.
It can only really end one way, more hijackings.
What you can have is maybe a Exchange System. If you decide to sunset your game of choice you can exchange it to steam points or some other goodies. Not sure how the system behind it will be but I hues a ♥♥♥♥♥♥ purchase is a ♥♥♥♥♥♥ purchase right.
I do understand that reselling games here is not a option but maybe if you get maximum 25% of sales price back from steam would be a better solution
All in all, security and conducting trades will be the number one priority and in no way there should be some opening for vulnerability.
then, trading would need to include at least a "cost of transaction" or something similar, to let devs earn a bit from that, because they wouldnt like people to just play games without spending or giving them $omething.
and trade between steam users would never allow people to get money into their own wallets; maybe trading or placing some games from the library into the "trade program" could allow getting "trade credits" to be used with "compatible games", so players could use them to get games or dlc with them, independent of their wallet.