(Translated by https://www.hiragana.jp/)
Posts from the Exergaming Category at Joystiq
The Wayback Machine - https://web.archive.org/web/20071011042202/http://www.joystiq.com:80/category/exergaming/
Aisledash: Everything you need to know about the best day of your life | Add to My AOL, MyYahoo, Google, Bloglines
subscribe to this tag's feedPosts in category exergaming

Re-Mission devs HopeLab cause serious Ruckus

DDR and the Wii have done a good job getting kids (and adults) off the couch and moving. Now HopeLab, a prominent contributer to the growing 'serious games' movement and developer of the surprisingly fun third-person cancer awareness shooter Re-Mission, has announced Ruckus Nation, a new online competition looking to award more than $300,000 for game-related product ideas designed to increase physical activity in children and young adults, with one one grand prize brainstorm netting the submitter a cool $75,000.

HopeLab will develop and test one or more of these ideas, turning successful prototypes into broadly distributed serious gaming products. Individuals and teams of up to six people can register at the Ruckus Nation website until October 15, with registration limited to 1,000 teams who then have until November 20 to submit their ideas online. Semifinalists will be announced in February, with winners being called out the following month in March. Maybe we've finally found an outlet to pitch our idea for a For Your Eyes Only cross country ski trainer/FPS using the Wii Zapper and balance board.

Therapists, Army tap Wii for patient rehab


While the Wii has done an admirable job getting gamers to flail their arms and smash home appliances, it's the console's seemingly never-ending stream of minigames that has many of us here shaking our heads rather than our limbs. However, this is not the case for all would-be gamers, as a new report finds that the Wii has become part of a new physical therapy regiment at a medical facility in Minneapolis, where doctors have begun looking to the Wii as a means to help stroke victims on the road to recovery as they attempt to re-learn movements they used to know by playing games like Wii Sports.

Not only that, but the same report notes that the Army has likewise enlisted the Wii, noting that the little console that could is being used to help injured soldiers in Landstuhl, Germany regain some of their strength by playing games on the Wii. This is of course encouraging news, not just for those being helped, but also for video games in a more general sense, as we welcome anything that paints the business in a more positive light.

[Thanks Joseph]

Joystiq impressions: Victorious Boxers: Revolution

With a projected late-September U.S. release, Wii-only Victorious Boxers: Revolution dukes it out for the best Wii sports title. I recently played a nearly complete localization of the June-released Japanese original, and Victorious Boxers is clearly different than Wii Sports Boxing. While Americans may think the manga art-style should appeal mostly to kids, the animation and physicality are viciously pitched to an older crowd. You're not trying to bowl over your opponent with kindness after all.

The boxing mechanics were harder to gauge than the catchy art. I relied on the two-fisted, motion-only control scheme, although the game offers five other ways to play. After a lot of wild flailing, I felt like I had a general sense of my character. But I never felt like my swings were perfectly interpreted. Hopefully, after an hour or two, players will learn how to move. But while Victorious Boxers easily held my interest, I couldn't predict if this will be a perfect translation between physical moves and game action. At some point, I wonder if the Wii controllers can handle one-to-one motion mapping for fast games.

Gallery: Victorious Boxers: Revolution

Continue reading Joystiq impressions: Victorious Boxers: Revolution

Today's most beautiful video: Face Training

Ever since we heard about it, we've been waiting to see Face Training in action. The DS muscle control game program just launched in Japan, and three commercials show it off. We're amazed.

A camera connects to the GBA slot, and the DS perches on a stand, pointing the lens at the player user. Face Training then seems to monitor and rate your ability to smile. Aside from physical therapy, we're not sure where the market is for this game application. Maybe Japan has more of a need to practice eyebrow movements than we ever realized.

See the trailers after the break. (Or for an even longer look, visit the game's Japanese site.)

Continue reading Today's most beautiful video: Face Training

MTV News foils Wii Fit, invents Wii Sit


After finding one of the Wii Fit games to be lacking in challenge, MTV News reporter and master of balance, Stephen Totilo, hoped to up the ante by lowering himself to the ground and turning the game's Balance Board into more of a stability seat. The resulting video confirms that Wii Fit can be played in full couch potato posture, most likely with a beer in one hand and a bag of nachos in the other. Take that, exergaming!

Of course, even minimal effort unlocks countless gaming possibilities and we honestly can't wait for the likes of Warioga, Metroid Meditation and of course, Mario and Ghandi at the Non-cooperation Gatherings. Careful you don't strain yourself too much though -- despite popular opinion, Wii Fit is not good enough... for you to poop on. (highlight to read)

Watch -- Wii Fit Played While Seated

Feedback Fallout: Nintendo's Wii Fit

At ten o'clock and on the busiest of E3 mornings, Nintendo unveiled their latest plot to further expand their business outside the realm of gamers: Wii Fit.

Along with the new Wii Balance Board, Wii Fit looks to do for fitness what Brain Age did for our math skills. Following the unveiling, Nintendo brain child and industry icon, Shigeru Miyamoto, took center stage, claiming Wii Fit held personal presidence over more widely anticipated titles such as Super Smash Bros Brawl, Super Mario Kart and even his baby, Super Mario Galaxy.

Like most people, "Uh-oh" was the first thing that sprang to the mind of Electronic Gaming Monthly's managing editor, Jennifer Tsao, but in a more observational sense. "[This] is exactly the kind of thing that annoys hardcore gamers, even though it's an interesting application for the quirky Wii."

Correct in her assertion, the hardcore populace had begun their meltdown.

Continue reading Feedback Fallout: Nintendo's Wii Fit

Today's don't-try-this-at-home video: Homemade Wii Fit

Don't want to wait until later this year try the latest spastic exergaming craze, Wii Fit? Are the Wii graphics just too high-res for you? Wish Wii Fit looked a touch more dangerous?

Gametrailers user, "neadha," answers the call to all three challenges, showing a homebrew balance game grafted to an old version of Pong. Standing on a skateboard deck on a cylinder, the Pong paddle slides up or down with every tilt. Or at least that's the idea. The game is so hardcore that the ball wings across the screen too quickly to react.

With a little tuning, the game might be cool. But clearly, a helmet is advised, lest this turn into Jackass. See the video after the break.

Continue reading Today's don't-try-this-at-home video: Homemade Wii Fit

Today's sweatiest video: Wii Fit


With all the fun of balancing combined with the appeal of yoga in front of a TV, Wii Fit isn't aiming for a gamer demographic. But gamers may still have fun getting physical later this year. GameTrailers shows some of the more playful elements: rolling balls into holes, ski jumping, and hula-hooping.

Brain Age meets body? Or is Nintendo working its way up to a seven intelligences title? See the latest from Wii Fit after the break.

Continue reading Today's sweatiest video: Wii Fit

Square Enix interested in Wii Fit board for RPG

In an interview with IGN, Square Enix's Motomu Toriyama speaks about the upcoming US release of Final Fantasy XII: Revenant Wings and divulges a healthy little detail about the company's interest in the Wii Fit balance board. No, a Final Fantasy workout game isn't in the pipeline (though taking on a Gigas or two would be great for our quads), but Toriyama and company are "intrigued" by the idea of using weight and balance to control games. Full body interactive RPG combat, anyone?

Wii Fit pad similar to 25-year-old Atari accessory

While the mainstream press gets ready to crown Nintendo the innovator of fresh new gaming technology, Water Cooler Games points out the Wii Fit balance pad isn't as revolutionary as some may think. Way back in 1982 (yes, the same year Michael Jackson unleashed Thriller), Persuasive Games released a balance board accessory for the Atari VCS called the Joyboard. Only one game supported the peripheral: a ski jumping title called Mogul Maniac, and the technology wasn't nearly as advanced as the Wii Fit pad. The idea was there, however, Nintendo just came along with its magic touch and made it ten times better.

[Thanks, Vlad]

Petition: Tell Reggie to lose some weight



The most surprising thing about Nintendo's E3 2007 press conference wasn't the Wii Zapper or the upcoming release dates or even the official announcement of Wii Fit. No, the most surprising moment of the show was when Nintendo of America President and CEO Reggie Fils-Aime's Mii ballooned to an "overweight" body-mass index of 27.51 in front of a crowd of thousands. While the ass-kicker and name-taker claimed that the extra weight came from muscle and not fat, we agree with Shigeru Miyamoto, who said that was simply a "nice excuse."

The folks over at WiiHealthy aren't too happy with the public face for their weight-management system of choice. They've started a petition to convince the Regginator that "he has to lose some weight by playing healthy games on the Nintendo Wii!" Sure, there are probably more important issues to sign your name to (like a PS3 price drop, for instance) but we can definitely get behind the idea of continued good health for our favorite Nintendo revolutionary.

E3 '07 trailer roundup: Day One


There are those that say that the Internet isn't a big truck. That you can't just load all that Internet up, dump it and expect everything to be all fine and dandy. It's a series of tubes, damn it! And all these sites with their E3 coverage and their videos ... they're just dumping them without a care and clogging up those tubes.

We say damn the man. It's time to fill up those tubes with so much video goodness that we melt straight on through to the servers. Let's see how you like that, corporate America!

Continue reading E3 '07 trailer roundup: Day One

Konami announces new DDR, removes arrows (seriously)


BREAKING NEWS. Konami just sent a press release for a brand ... new ... Dance Dance Revolution game. Again. Dance Dance Revolution Universe 2 for Xbox 360 will be "the best-looking DDR game to date." In addition to the now-standard Xbox Live support and Quest Mode, the biggest addition to Universe 2 is Freestyle Mode. This new mode has all the dance-dancing of DDR, with none of the arrows, allowing players to mindlessly stomp on their pads. Konami says it's "perfect for kids or anyone with two left feet." In short, it's made for people that should have never played DDR in the first place.

For those afraid that the 360 version will not provide enough challenge, the upcoming PS2 Supernova 2 will include the awesomely titled "Hyper Master Mode." Konami's E3 showing contains three DDR games: DDR Universe 2 on Xbox 360, Supernova 2 for PS2 and Hottest Party for Wii. We're hoping that the rest of Konami's E3 line up will have, y'know, some other real games too.

Video table tennis + bicep curls = BioPong!

We have games that get more difficult when our heart rate increases, and controllers integrated into underwear, now it's time to flex those arms and play Pong (and by "Pong" we of course mean "video table tennis"). Teckjunkie picked up a Pong kit from ThinkGeek and modified it to control the paddle by squeezing his left and right arms. To move the paddle up, flex the left arm. To move down, pump the right. Simple, and strangely captivating. We can't wait for Richard Simmons to get in touch with this guy to collaborate on Sweatin' to the (Videogame) Oldies.

[Via Hack a Day]

Heart rate sensor controls games' difficulty

Throughout the history of mankind, our heart has been used for one thing: pumping blood. Now researchers at the University of Udine in Italy have come up with a better use: making videogames more challenging. Using a pulse oxymeter sensor worn around the upper body, players can control games by moving back and forth. As you move your heart pumps faster and the game responds by increasing the difficulty. The system is meant to be used to help maintain the right level of exertion during exercise. Being physically active is great, but if you ask us, we'd rather play with the intimate controller.

[Via Engadget]

Next Page >

Other Weblogs Inc. Network blogs you might be interested in: